How to create character walk cycles in Blender
Creating a walk cycle in Blender starts by rigging your character with bones for proper motion. Use keyframes to animate the major poses of the walk (contact, down, passing, and up). Ensure the arms and legs move in sync with the body, and adjust the spacing between frames to create smooth transitions. Add secondary motion to the character’s hair and clothing, and use Blender’s graph editor to fine-tune the animation.
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